Goblins

Goblins in Woorfel face a unique threat to their existence - their god seeks to reclaim their souls. Goblinoids (goblins, bugbears, and hobgoblins) were conquered by the Namless Lord. They were lead into raids, impossible battles, and destructive rampages to prove the power of the Nameless Lord. As generations went on, the goblinoids began to leave their children behind having no capacity to raise their own young.

The Dwarven folk of the world raised these goblin babies, used divine magic to sever their connection to the Nameless Lord, and they learned of the harmony in which they could live. New goblin communities eventually rose to rebel and slayed the Nameless Lord with the aid of Anvelga liberating their kin from their bonds. The Nameless Lord before his defeat created new creatures to steal the souls of his former subjects as vengeance. The Nilbog and Barghest are but the most prominent of these creatures. Stripped of its former glory The Shadow of the Nameless Lord seems to have taken shelter in Gehenna and Goblins fear the potential resurrection of the cruel divinity.

Goblins who laugh at the jest of a Nilbog or suffer the bite of the Barghest will have their souls stolen away rendering them savages incapable of love or empathy. Goblin Merchants will pay good money for means to prevent these fates and will also fund expeditions to retrieve the staves of Nilbogs or teeth of a Barghest. For if burned the victims of these foul creatures have their souls returned if only to be allowed to the afterlife.

Goblins in typical society occupy a more mercantile set of trades. Quick on their feet and generally affable the fear of soul stealing have made their culture a relaxed one with little social stratification and a focus on facts. Where opinion comes into play most goblins can agree to disagree with minimal hesitance.