Warforged

Biomechanical sentience, a wondrous race of people whose means of creation remains one of the most sought after mysteries of the Lost Years. While it is unknown as to how they were made, it is all too clear why they were made: War. Taking this in stride, these people took the name Warforged as their own. Possessing free will, the Warforged took to defining themselves and viewing this as a sacred right. Instructed to work in harsh environments that took advantage of Warforged lack of need to breathe often Warforged are found alone carrying on tasks assigned decades if not centuries ago. Ignorant of their freedom many Warforged are lost in a world that has left them to toil. Many Warforged make it their live's purpose to find these wayward Warforged and give them the means to define their lives for themselves.

Lacking family in a traditional sense, Warforged have arranged themselves by chosen occupation and values into clans. Using their ability to meld with armor, a Warforged after much deliberation and encouragement from its fellows to follow their own feelings will don the helmet or hat of their chosen clan and meld it onto themselves. Once melded, their new Clan welcomes them as family with love, affection, guidance, and loyalty.

The decision to meld, can take Warforged years and while it has been seen to change ones clan is never made lightly. To doff a helm after melding and to meld another is to leave ones family, community, and occupation. Often afterwards former clan members are too heartbroken to interact with those who left but more important is the right to follow one's own path.

The Clans take the name of the helm or hat they wear. The clans with the largest population of warforged are the Jousting, Bucket, Kettle, Sallet, Mask, Hood, Crown, Diadem Jester, and Headlamp.